Pins

Cutting and pasting and streaming and tweeting – all distant metaphors that have taken on their own meanings. My life on screen is one of appropriated verbs, relationships between words and actions that would have made little sense not so long ago. One recent addition to this gibberish-to-my-dad lexicon, to my daily routine: pinning.

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WWDC

Work is done for the day, or at the very least it's been tucked away and minimised, hibernating until tomorrow morning's burst of inspiration and caffeine. Firstborn is fed and going through the motions of his strict running up and down regimen. Desk is cleared and carefully arranged to tidy, right-angled correctness. Four fingers of Kit Kat are aligned just so beside a fresh cup of coffee (in standard issue Pantone mug, naturally). And me, I'm nestled nicely into the lumpy comfiness of my chair, eyes staring into my iMac, fingers poised over my iPad. There is calm, there is readiness. Bring on the WWDC keynote.

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Cook

So there's this New Yorker cartoon by Pat Byrne from a few years ago. A modern couple stand in their kitchen, tablet and laptop close at hand. The woman stands bemused: "How am I supposed to cook? The Internet is down."

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Regret

“Making films is all about — as soon as you’re finished — continually regretting what you’ve done. When we look at films we’ve made, all we can see are the flaws; we can’t even watch them in a normal way. I never feel like watching my own films again. So unless I start working on a new one, I’ll never be free from the curse of the last one. I’m serious. Unless I start working on the next film, the last one will be a drag on me for another two or three years.”

—Hayao Miyazaki, Turning Point 1997–2008

Manuals 1

“Anyone who says that a manual is a creative straitjacket is a moron. Without a manual you will end up speaking a dialect. A good manual allows you to speak a language.”

Design legend Massimo Vignelli doesn't beat around the bush in his introduction to Manuals 1, Unit Edition's study of corporate identity design manuals from the 60s, 70s and 80s. The book – currently being republished via Kickstarter – boasts 21 examples of these printed design-bibles from the pre-digital era; each communicating a common purpose across fields as disparate as international sporting events and space exploration, telecoms and transport. Within them, the lexicons, syntax and grammar of each brand's design.

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